Categories

News & Announcements

Developers' diary

Archives

December 2012

October 2012

August 2012

June 2012

May 2012

March 2012

February 2012

January 2012

July 2011

 

CHECK YOUR PEOPLE

Filed in Developers' diary by Dan @ 3:08 pm UTC Mar 19, 2012

HOW TO MAKE CALL OF DUTY KILLER FOR LESS

So, how many people do you need to make a triple-A game? In the last century it was anywhere from one nerd, to “big” teams of 15 to 30 pizza-eating individuals in a garage. I remember my reaction, when I saw Daley Thompson’s Olympic Challenge for Atari ST, back in the days when games were made by two people – a programmer and the guy who did everything else – while Daley was done by a team of five and the graphics were completely digitized. My first thing thought was: “Oh boy, nobody needs artists anymore, the good old days are gone...”

Screenshot from Daley Thompson’s Olympic Challenge, a high-budget, AAA, blockbuster hit from 1988

Luckily, I was very wrong. At the time.

A few years later, during high school, I worked on an Eye of the Beholder like game. It was just me and two coders. Later we worked on an Elder Scrolls Arena clone. The programmer was 14 years old, and did awesome work on the engine side. Neither game was ever finished, we were just naive students with zero funding, working on them in our spare time, but even the big games were developed by just a few people in those days. Just look at the credits – Doom was developed by ten people, the first Elder Scrolls or Duke Nukem 3D by 15 developers and those were the biggest games. Read more...

CHECK YOUR PEOPLE